Hey guys, i have a new Rifle model in the game, its still not 100% set up as i did want to look at the ranged weapon bugs listed ont he forums. However i will be pushing a build to Steam on Christmas eve for those of you who have a private alpha key. The […]
Hey All, Now that i’ve gotten some of the UI bugs out of the way i wanted to start focusing more on combat. So the changes i’ve been working on is to break up the combo animations, currently most of the combos were one press and then the character would do a combo after a […]
Alright, working on squashing more bugs, i now have it so you can run around and move the camera while in the Character menu screen. See below.
Now that the UI has been fully ported over to NGUI i can go back and start working on some quality of life changes. Menu is now navigated using the Dpad on the controller and the arrow keys on the keyboard. This is to allow movement of the character with the analog or WASD while […]
Couple fixes i’ve added to the game already. The Quit Game menu works now, also you can press L trigger to Center the Camera on the direction the player is facing. The next part is to work on the Targeting Reticule. This bit of code i had in there was just something i wrote up […]
Hey all, I decided to spruce up the Lobby area as well. Wanted to give people more room to run around and chat and whatnot. And i was trying to capture some of the look and feel from the old PSO. Here’s a preview video of the new lobby.
Hey guys, i wasn’t super thrilled about the model i started for the city. That and i wanted to find a different asset pipeline for making architecture that was easier for me. Suffice to say i found one, i spent the last few days remodeling the entire city area from scratch. Here is a preview […]
Hey all, Just finish converting shops, item system, equipping and skill assignment over to the new UI system. Phew.. There are a few little qwerks here and there but overall it works better than the original UI. Now i’m more or less caught up to where i left off on the UI, next up is […]
Got a little further with the new UI, Items are mostly done and some character stats page. Most of the UI has been replaced up to specific things in the character menu. I just finished getting the targeting reticule and damage text done. Also showing off new costume choices.
Dev update The main thing thats borked at the moment is the UI, at various resolutions Unity UI is hard to manage some stuff, e.g. Making sure stuff doesn’t overlap or go off screen. If the UI element isn’t clickable thats a big problem. Right now i’m switching out Unity UI with NGUI https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413 Works […]